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Analogue Pocket is still coming soon. The FPGA-modernized Game Boy clone with a high-resolution display has faced a lot of lags, but Analogue has spent that time polishing the device’s new operating system, AnalogueOS.
This interface allows lovers of old games to take screenshots and save game states when using physical Game Boy, Game Boy Color and Game Boy Advance cartridges. But it is also capable of much more.
Analogue revealed its operating system today. This software allows the company to unlock the full potential of the Pocket. That includes the impressive option to save your state in a game when using a cartridge. While that feature is common in software emulators, it is not something we have seen in many playback units for classic consoles. But Analogue FPGA engineering assistant Kevin “Kevtris” Horton made this possible.
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Savings statements are indicative of the love and care Analogue is putting in your pocket. The company treats the device as The Hitchhiker’s Guide to the Galaxy but for games. An example of that is the AnalogueOS library. This allows you to create playlists that you can share with other users. But it also includes a complete data set called the Library that will give you detailed information about any cartridge you put in your pocket.
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Analogue CEO Chris Taber gave an example from The Legend of Zelda: Link’s Awakening, which has 18 different versions globally. You can find out exactly which one it has and other key details using the pocket.
Finally, Pocket is also an open FPGA platform, and AnalogueOS allows developers to build their own cores. Simply put, that means that the pocket can be transformed into a device that can play games for other platforms. For end users, that means simply putting the kernel in your pocket SD card and booting the system.
Pocket will be released in December. And Taber hopes to have enough consoles to meet demand, although that seems unlikely given the pandemic and global supply chain shortages.
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